![]() ![]() Sprints, jumps, boosts, and what have you seem to be coming together in what’s looking like a fast and flashy traversal system, while these movement abilities are also seemingly going to be a crucial part of the combat itself. Just like the combat, this is something that the game has been shining a spotlight on ever since it was first revealed, and we can’t help but look on with growing curiosity and enthusiasm everytime we see the game’s traversal mechanics in action. ![]() On top of combat and build variety, it seems like parkour is going to be another one of Forspoken’s main focuses. ![]() Of course, how true that ends up being will depend greatly on how Forspoken structures and paces its progression mechanics- but if it sticks the landing in that area, that can only mean good things for the combat. The game rewards you grades for your performances in combat, which is something that’s bound to pique the curiosity of anyone who has enjoyed character action games over the years, while juggling different abilities and attacks against a variety of enemies in hectic battlefields holds the potential of an impressive level of flexibility. What’s also exciting about Forspoken’s combat is that it seems to be emphasizing skill and experimentation massively. What really sets the tongue wagging, however, is the fact that the game seems to be emphasizing actual variety in those abilities rather than simply looking to add minor variations to drive up the total. Combat certainly seems to be the star of the show here, and comboing spells, switching between movesets, targeting enemy weaknesses, and zipping around the battlefield while blasting out magical attacks can form the backbone of a very intense and enjoyable loop, if properly executed. The game will apparently feature over a hundred magical spells in total for players to use, which is a staggering number. Visually, it’s quite a treat- it looks busy, it looks vibrant, and it looks explosive.Īnd if the most recent round of hands-on previews for the game is anything to go by, the combat in Forspoken is going to play as well as it looks. Set in the fantasy world of Athia, Forspoken gives its protagonist, Frey, a bevy of flashy, bombastic magical abilities, from tying down enemies with vines to blasting out elemental projectiles to buzzing foes with electricity to much, much more. Since the moment it was first unveiled, Forspoken has leaned heavily on its magic-infused combat, which looks to have the potential to be a very unique and layered combat system. Luminous Productions and Square Enix’s upcoming open world action RPG sure seems to have its rough edges- but there’s no denying that parts of the game are looking very, very appealing indeed.Ĭhief among them has to be the combat, of course. But while the skepticism surrounding Forspoken hasn’t been unwarranted based on what we’ve seen of the game so far, it may have overshadowed other aspects of the game that, on deeper inspection, are looking quite promising. That kind of pre-launch bad press isn’t good for any game, but that stands doubly true when the game in question is a new IP. ![]() And of course, the fact that the game’s been delayed multiple times hasn’t helped matters. Then there’s the fact that early hands-on impressions of the game weren’t the most glowing, with criticism being reserved for an empty and barren open world. Maybe that’s because it’s a game made by Japanese developers that’s trying to align itself with mass market western tastes, maybe it’s because Square Enix has done a spectacularly bad job of somehow highlighting moments from the game that show it in the most unflattering light possible, from a writing perspective- either way, Forspoken’s dialogue, characterization, and character interactions have been on the receiving end of widespread criticism and even mockery. Of course, those aren’t things that one can fully judge until we’ve actually played the game, but it doesn’t bode well that in all that we’ve seen of Forspoken so far, there have been more than a few instances of forced banter and one liners to make you cringe right out of your skin. The game’s marketing campaign has been poorly thought out, to say the very least, with its writing and dialogue in particular having drawn heavy criticism from all corners. There’s plenty of factors that have contributed to that- Square Enix itself certainly hasn’t helped matters. It feels like Forspoken is already fighting an uphill battle when it comes to public sentiment, even though the game is still months away from launch. ![]()
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