![]() ![]() ![]() The premise was sound, but the game's core concept was far removed from the stealth focus of Kojima's Metal Gear Solid saga. It's from this point that the events surrounding Metal Gear Rising become hazy, and the decision was eventually made to halt production. Then came an odd descent into radio silence that began shortly after Kojima Productions released several teaser trailers that gave insight into the game's key mechanics. ![]() The studio gave us a glimpse of Raiden's Blade Mode in action as he diced up enemies and the environment into tiny chunks. The notion of Zan-Datsu – 'cut and take' – saw Raiden slicing up foes and then taking their cybernetic body parts to progress. It seemed to be coming together so well, and then, nothing. ![]() "Platinum are in control of game development, but direction for the world, the story and cutscenes are all handled by Kojima Productions. We talk on a daily basis to make sure that story reflects on gameplay."īut at the 2011 Spike TV Awards, Metal Gear Rising rose again – this time as the vibrant and animated Revengeance, co-developed by hack n' slash veterans Platinum Games. With team pedigree that spans the likes of Devil May Cry and Bayonetta, the choice of studio makes sense given Platinum's glittering track record within the genre.Ĭreative producer at Kojima Productions Yuji Korekado was sold on Platinum from day one, and stressed to us that Kojima's studio was unanimous in its decision, “When we were developing this title internally – at some point – the decision came to give development over to another studio.” #Metal gear rising revengeance combo list tv# “At that point Kojima said that in Rising, one of the key features is the katana, so it had to be a Japanese developer that worked on it. So then we started looking at Japanese studios who had experience in action games, and of course Platinum Games came to mind”, Korekado added. “They had great titles such as Vanquish and Bayonetta,” Korekado continued, “So we approached them, and they were happy to become involved.” However, Platinum Games wouldn't just be included to finish the work Kojima's team had started. Instead, the studio wanted to begin from scratch – save for a few thematic and gameplay values. We had a story, we had characters and boss battles.” It was a big request for Korekado's team but he revealed that it made sense to both him and Kojima, “Originally we had the game built to a certain point. “But when we first approached Platinum Games,” Korekado added, “the director, producer and whole development team said, 'Well, please let us start from scratch with the story, characters and boss battles. We know it's asking a lot but it will be something you will really like.'”įrom a development standpoint this actually made sense, because if a game's handling, story and scenarios feel disjointed, then the whole package feels weaker as a result. Cobbling together two halves of projects created by two entirely different teams could have been disastrous for both parties. “As far as game design goes,” Karekdo adds, “If we want to make a really good product, the design aspect must relate to gameplay and vice-versa.” While it was never clear what the overall plot of the original Rising entailed, Platinum's angle feels right. Once a child soldier raised in war and brainwashed to be a ruthless killer, Raiden's origins are ripe for exploration. Kojima has always stated that Rising is not canon, but this clean slate didn't result in Platinum having complete freedom over the game's world. We talk on a daily basis to make sure that story reflects on gameplay.” Korekado explained, “Platinum are in control of game development, but direction for the world, the story and cutscenes are all handled by Kojima Productions. Speaking of gameplay, actually sitting down to play Rising and tearing up enemies as Raiden reveals it to share many traits with Platinum's Bayonetta. Speed, deep combo potential and difficulty are paramount - backed up by the same dizzying spectacle and ferocity of Vanquish.Ĭombat starts small, with simple slashes and jabs that give rise to kicks, launchers, juggles and of course Blade Mode. Hitting L2 will slow down time and present the payer with a cut marker. Simple use both analogue stick to position Raiden's strike and release to being slicing enemies apart. #Metal gear rising revengeance combo list tv#. ![]()
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